Today I had the opportunity to play a game of General de Brigade with my good friend Tobbe. He is a avid miniature gamer and has a mild interest for historicals. He finally caved in to my whining and complaining about not playing enough with my collection, I guess ;)
We had a small run through the rules the other day. I feel that the turn sequence and the brigade orders different requirements and restrictions is something you really want to know by heart playing General de Brigade.
I played the French with 8x24 infantry battalions, 2x18 Hussars, a battery of 6 pdr's and a few skirmishers. Tobbe commanded the Prussians, one Fusilier (veteran), two Musketeer and three Landwehr (2nd class) battalions, all 32 figs strong. Also two Hussar regiments, one 12 and one 18 figs strong, 12 Jeagers and a battery of 6 pdr's.
We first sketched out our deployment and battle plans (starting brigade orders) on paper before putting minis on the table. This is a rally rewarding method and well worth the few extra minutes needed setting up.
It might not sound like that much more work but in the long run we were convinced that casualty counters works best for us.
At this point I forgot to take pictures, the gaming was simply so intense. We played a total of four hours, and some where around 12-16 turns.
In the end Tobbe won with me failing a second Brigade Morale Test, leaving me with only one infantry brigade on the field. It could have been the other way around, basically a single die roll determined the outcome of the battle, a sure sign that it was a great fight.