Showing posts with label Campaign. Show all posts
Showing posts with label Campaign. Show all posts

Sunday, 4 September 2011

1815 Mini Campaign. "Hold the Village".


After postponing this battle last weekend it was finally time for the climatic end to our fictional mini campaign set during the "Hundred days" campaign. The outcome of our previous battles dictated that this was to be a "Hold the Village" scenario, with the campaign defender holding the village. This battle takes place during the afternoon of our fictional day of battle and features the amassed forces of our previous scenarios.
The scenario was taken from Warhammer Historical's: Waterloo. Deploying our forces we could tell that this was going to be an uphill battle for the attacker from the get go. The defender was allowed to deploy half his force halfway in on the table, Erik picked his British for this, and the rest along his table edge, the Prussians.
The attacker, me with my French did not deploy but moved in from the table edge in the first movement phase. The scenario objectives was the church, a farm, and the two built up areas of the village, these were held by the defender at the start of the game.
With me having only four hours of sleep and a few cups of brandy in me, and Erik also with few hours of sleep then work all day this was clearly not to be a game of fancy manoeuvring. I attacked piecemeal all along the front without much plan really. One thing I did plan was to roll up my artillery, 11 pieces, to effective range, or even cannister range if possible. This to be able to cause enough casualties to break any specific key enemy unit and then exploit the gap and assault with infantry.
Turns went by fast and Erik had little trouble to hold his line, filling up with Prussian units. When it was time to roll for random game length to see for how many turns the scenario would last we called it quits. No objectives was captured by the attacker by then. 
All in all the mini campaign was really fun and a great motivator to get gaming. I have several ideas to develop this into a more "complete" system, something worth wile posing here in full so that others can use it.











Sunday, 14 August 2011

1815 Mini Campaign. "Battle for the Farm".


The outcome of our first scenario dictates that the second battle will be "Battle for the Farm". As the winner of the first scenario, I playing the French will attack against the allied second force, a brigade of Prussians. The Prussians had half its units on the table as the attack commenced and the second half was in reserve and it had to be rolled off to see when it entered. Not only did the Prussians cease the initiative, the reserves showed up as fast as they could, in the second turn.
So this was a lost cause for Prince Jerome Bonapart, if he attacks and against all odds takes the farm, casualties would no doubt be so horrendous that the division would not stand up to a fight in the second half of the day. And if he lets the Prussians keep the farm the campaign score would be one to one, putting a lot of pressure on himself and General Foy to win it later in the day.
But retiring of the table when everything has been set up and prepared is no fun, so I went for it! I successfully pinned my opponents flank with my Dragoons, then deployed the horse gun battery and scored fine casualties on the Prussian infantry in square. Three battalions assaulted straight ahead on the farm, the fight wavered back and forth. A defending Musketeer battalion even tried to charge when the French battalions faltered and was unformed, but the assault never went home.
The rest of my infantry tried to attack the farm from the flank going through the open woods. This attack was too slow and to late to make an impact. In the end melee broke out inside the farm area but the Prussians were to numerous and the French had to retire.
The score is now one to one and the next battle the British and Prussian join to face both my tattered forces of French. My forces are in fare worse condition then my opponents so this will be hard think thing to win.


French Order of Battle.
Divisional General Prince Jerome Bonapart
~
Brigade General Baudin
6x24 Line Infantry
9 Skirmishers
4x6pdr's foot
~

Brigade General Picquet
1x12 Dragoons
3x6pdr's horse

Prussian Order of Battle.

Brigade General Wiemer
 ~
Regiment General Stangertz
2x32 Line Musketeers
1x24 Line Fusiliers
12 Jaegers
~
Regiment General Dukmer
2x32 Line Musketeers
1x24 Line Fusiliers
12 Jaegers
4x 6pdr's foot

















Thursday, 11 August 2011

1815 Mini Campaign. First engagement, "King of the Hill".

We have set ourself to play a small campaign. It's a ladder type campaign with three battles, the first is a "King of the Hill" type scenario. The outcome of this battle decides what scenario is played next. If the attacker wins its "Battle for the Farm" next, if the defender wins its "Meeting Engagement". The winner of a scenario is the attacker in the next. These are scenarios and campaign  ideas from the Warhammer Historical: Waterloo that we tweak to fit with General the Brigade. 
The first and second battles are 750 points a side, quite small engagements. These two scenarios represent two different fronts of the battle taking place during the first half of the day. In the third and final scenario remaining forces from the previous battles are combined, so this will be a bigger clash with battle worn forces.
We roll for replenishment after each fight, one D6 for each casualty, on a 1-2 the casualty is lost permanently, on 3-6 it is returned to the unit. Units that disperses are completely lost for the remainder of the day.

Today we played the first engagement, "King of the Hill". This scenario represents the first opening moves of the day, a race for a important ridge line.

French Order of Battle. 

Divisional General Foy
~
Brigade General Marbais
6x24 Line Infantry
18 Skirmishers
4x 6pdr's
~
Brigade General Houssin de St Laurent
2x18 Hussars 

British Order of Battle. 
Divisional General Picton
 ~
Brigade General Kempt
2x24 Line Infantry
1x30 Line Infantry
12 95th Rifles
3x 9pdr's
~
Brigade General Pack
1x24 Line Infantry
1x24 Elite Line Infantry
1x30 Line Infantry
14 Skirmishers 


French deployment.


British deployment.

The French infantry was drawn up in attack columns in checker board style and advanced hard and fast on the ridge line ahead. Well on top of the the hill the first three battalions deployed in line, the second wave waited in column behind the hill. The British engaged with both artillery and musket fire and caused staggering amounts of casualties. 
The French cavalry brigade, two Hussar regiments rode up to support on the infantry's left flank and immediately tried to charge a British battalion in line formation. The charge faltered and the British infantry brigade had time to form square. This situation locked down the action on  that flank for the remainder of the game.
The British firing kept causing casualties and two French battalions disperses, two other was in bad shape. The second wave of infantry was brought up to reinforce the foothold.
In the end the French took home the scenario objective and won the game, but took great losses that will effect the situation late in the day. Two battalions dispersed and will not return, another greatly reduced, 14 out of 24 figures remaining. Also Brigade General Houssin de St Laurent commanding the Hussar brigade was mortally wounded. The severest on the British side is a battalion reduced to 20 figures. This was after we rolled for replenishments.

We played a total of ten turns, 3 hours or so both in "in game" time and actual play time.










The next scenario is "Battle for the Farm" with Prussians defending and French attacking.